• Thu. Apr 16th, 2026

World of Warcraft artist who worked Catan 6th edition thinks artists who don’t “just reproduce a trending style have […] better chances to be noticed”

World of Warcraft artist who worked Catan 6th edition thinks artists who don’t “just reproduce a trending style have […] better chances to be noticed”

It’s difficult to imagine the weight of working on a legendary game like Catan. As an artist, Quentin Regnes – whose artwork is now displayed across the boxes of Catan’s upcoming 6th edition – had a strange time working on a board game that had meant so much to him as a child.

He tells me games like Monopoly and Risk weren’t really his bag. “I was a little frustrated by those kinds of games”, he says. “And then arrived Catan, which contained all I missed about the other games: The feeling of really being immersed in the moment, exploring the landscape, interacting with it, seeing the evolution of your settlers”. That was a great feeling, and one that “made a big impression” on him as a 10-year-old boy playing what’s still considered one of the best board games around today.

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