• Wed. Apr 15th, 2026

Romeo Is A Dead Man hands-on preview: Suda51’s Unreal Engine 5 game is a riot of art styles

Romeo Is A Dead Man hands-on preview: Suda51’s Unreal Engine 5 game is a riot of art styles

The word “maverick” could have been invented to describe veteran Japanese developer Suda51: in the past, he has been hailed as the games industry’s answer to Quentin Tarantino. Over the years, his games may have varied in quality, but you would never mistake them for anyone else’s games. But with Romeo Is A Dead Man, his latest opus – due to be released on 11 February for PS5, Xbox Series X/S and PC – he has excelled himself in the distinctiveness stakes.

There’s never anything beige about Suda51’s games, but from the moment I first fired up Romeo Is A Dead Man, it didn’t so much grab my full attention as wrestle me into submission, via a technique which surely contravenes the rules of game development. Its first hour simply battered me with an assortment of markedly different art styles.

Screens from a design focused video game

(Image credit: Grasshopper Manufacture)

Playing with art styles

link

By admin

Leave a Reply

Your email address will not be published. Required fields are marked *